
Digital morphogenesis, or the creation of form through code and other digital technologies, has been a major interest of mine for a number of years. Though still an emerging term, I like to use it to refer to a category of generative, nature-inspired digital processes based on contemporary and historical research from the natural sciences.
Due to the sheer complexity of phenomena in the real world, accurate modeling through digital technology often requires the use of cutting-edge advancements in graphics technology and programming, computer science, and mathematics, especially when real-time results are desired.
Even for an experienced technologist, staying on top of these advancements enough to make valuable cross-disciplinary connections can be a daunting task. To help make these sorts of insightful connections easier, and to selfishly help prevent myself from having to redo research that I’ve already done, I started a Github repository with a giant README file containing lists of condensed information and references on just about every topic I could think of.
In the repository you’ll find a large README file with content broken down into the following sections:



